Renommage types any et fix /crack
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@@ -3,8 +3,8 @@ import { SlashCommandBuilder, ChatInputCommandInteraction, EmbedBuilder, APIEmbe
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import dbGuildInit from '../../utils/dbGuildInit'
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import dbGuild from '../../schemas/guild'
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const parseObject = (obj: any, prefix = ''): { name: string, value: any }[] => {
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let fields: { name: string, value: any }[] = []
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const parseObject = (obj: object, prefix = ''): { name: string, value: object | string | boolean }[] => {
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let fields: { name: string, value: object | string | boolean }[] = []
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for (let [key, value] of Object.entries(obj)) {
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if (typeof value === 'object') fields.push(...parseObject(value, `${prefix}${key}.`))
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@@ -64,7 +64,7 @@ export default {
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else return
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}
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try { if (!queue.connection) await queue.connect(voiceChannel) }
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catch (error: any) { console.error(error) }
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catch (error: unknown) { console.error(error) }
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let guildProfile = await dbGuild.findOne({ guildId: queue.guild.id })
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@@ -90,7 +90,7 @@ export default {
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if (!queue.isPlaying()) await queue.node.play()
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let track_source = track.source === 'youtube' ? 'Youtube' : track.source === 'spotify' ? 'Spotify' : 'Inconnu'
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return interaction.followUp(`Chargement de la musique **${track.title}** de **${track.author}** sur **${track_source}**...`)
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} catch (error: any) { console.error(error) }
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} catch (error: unknown) { console.error(error) }
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finally { queue.tasksQueue.release() }
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}
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}
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@@ -28,14 +28,14 @@ export default {
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for (let i = 0; i < games.length; i++) await message.react(emojis[i])
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// Wait for a reaction to be added by the interaction author.
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const filter: any = (reaction: MessageReaction, user: User) => { if (reaction.emoji.name) return emojis.includes(reaction.emoji.name) && user.id === interaction.user.id }
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const filter = (reaction: MessageReaction, user: User) => { if (reaction.emoji.name) { return emojis.includes(reaction.emoji.name) && user.id === interaction.user.id } return false }
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await message.awaitReactions({ filter, max: 1, time: 5000, errors: ['time'] }).then(collected => {
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console.log(collected)
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if (!collected.first) return
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let reaction = collected.first()
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let index = emojis.indexOf(reaction?.emoji.name ?? '')
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game = games[index]
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}).catch(() => { return interaction.followUp({ content: 'T\'as mis trop de temps à choisir !' }) })
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}).catch(() => { return interaction.followUp({ content: "T'as mis trop de temps à choisir !" }) })
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}
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else game = games[0]
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@@ -58,7 +58,7 @@ export default {
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connection.subscribe(player)
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let stream = connection.receiver.subscribe(user.id, { end: { behavior: EndBehaviorType.Manual } })
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stream.on('data', (chunk) => {
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stream.on('data', () => {
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if (!user) return
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if (connection.receiver.speaking.users.has(user.id) && !playing) {
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playing = true
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@@ -8,7 +8,7 @@ export default {
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let guild = interaction.guild as Guild
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guild.members.fetch().then(() => {
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var i = 0
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let i = 0
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guild.members.cache.forEach(async member => { if (!member.user.bot) i++ })
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let channel = guild.channels.cache.get('1091140609139560508')
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if (!channel) return
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@@ -2,7 +2,7 @@ import { Events } from 'discord.js'
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export default {
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name: Events.Error,
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execute(error: any) {
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execute(error: Error) {
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console.error(error)
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}
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}
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@@ -7,7 +7,7 @@ export default {
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let guild = member.guild
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guild.members.fetch().then(() => {
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var i = 0
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let i = 0
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guild.members.cache.forEach(async member => { if (!member.user.bot) i++ })
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let channel = guild.channels.cache.get('1091140609139560508')
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@@ -7,7 +7,7 @@ export default {
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let guild = member.guild
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guild.members.fetch().then(() => {
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var i = 0
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let i = 0
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guild.members.cache.forEach(async member => { if (!member.user.bot) i++ })
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let channel = guild.channels.cache.get('1091140609139560508')
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@@ -97,7 +97,7 @@ export default {
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} catch (error) { console.error(chalk.magenta(`[Twitch] {${guild.name}} ` + error)) } } })
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.on('error', error => console.error(chalk.magenta(`[Twitch] {${guild.name}} ` + error)))
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.on('close', () => {
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console.log(chalk.magenta('[Twitch] {${guild.name}} EventSub Connection Closed !'))
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console.log(chalk.magenta(`[Twitch] {${guild.name}} EventSub Connection Closed !`))
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twitch.connect('wss://eventsub.wss.twitch.tv/ws')
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})
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}).on('connectFailed', error => console.error(chalk.magenta(`[Twitch] {${guild.name}} ` + error)))
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@@ -1,8 +1,10 @@
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import { Events, VoiceState } from 'discord.js'
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//import { Events, VoiceState } from 'discord.js'
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import { Events } from 'discord.js'
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export default {
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name: Events.VoiceStateUpdate,
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async execute(oldState: VoiceState, newState: VoiceState) {
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async execute() {
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//async execute(oldState: VoiceState, newState: VoiceState) {
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/*
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let oldMute = oldState.serverMute
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let newMute = newState.serverMute
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28
src/index.ts
28
src/index.ts
@@ -1,5 +1,5 @@
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// PACKAGES
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import { Client, Collection, GatewayIntentBits, REST, Routes, ChatInputCommandInteraction, AutocompleteInteraction, ButtonInteraction } from 'discord.js'
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import { Client, Collection, GatewayIntentBits, REST, Routes, ChatInputCommandInteraction, AutocompleteInteraction, ButtonInteraction, SlashCommandBuilder } from 'discord.js'
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import { Player } from 'discord-player'
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import { connection, Connection } from 'mongoose'
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import path from 'path'
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@@ -8,26 +8,26 @@ import 'dotenv/config'
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// CUSTOM TYPES
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interface CConnection extends Connection {
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once: (event: string, listener: (...args: any[]) => void) => void
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on: (event: string, listener: (...args: any[]) => void) => void
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once: (event: string, listener: (...args: unknown[]) => void) => void
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on: (event: string, listener: (...args: unknown[]) => void) => void
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}
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interface Command {
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name: string
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description: string
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data: any
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autocompleteRun: (interaction: AutocompleteInteraction) => any
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execute: (interaction: ChatInputCommandInteraction) => any
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data: SlashCommandBuilder
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autocompleteRun: (interaction: AutocompleteInteraction) => unknown
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execute: (interaction: ChatInputCommandInteraction) => unknown
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}
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interface Button {
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name: string
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description: string
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id: string
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execute: (interaction: ButtonInteraction) => any
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execute: (interaction: ButtonInteraction) => unknown
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}
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declare module 'discord.js' {
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export interface Client {
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commands: Collection<unknown, Command>
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buttons: Collection<unknown, Button>
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commands: Collection<string, Command>
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buttons: Collection<string, Button>
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disco: { interval: NodeJS.Timeout }
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rss: { interval: NodeJS.Timeout }
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}
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@@ -111,8 +111,8 @@ let eventClientFiles = fs.readdirSync(path.join(__dirname, './events/client')).f
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eventClientFiles.forEach(async file => {
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let event = await import(path.join(__dirname, './events/client', file))
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event = event.default
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if (event.once) client.once(event.name, (...args: any[]) => { event.execute(...args) })
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else client.on(event.name, (...args: any[]) => { event.execute(...args) })
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if (event.once) client.once(event.name, (...args: unknown[]) => { event.execute(...args) })
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else client.on(event.name, (...args: unknown[]) => { event.execute(...args) })
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})
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// PLAYER EVENTS HANDLING
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@@ -121,7 +121,7 @@ eventsPlayer.forEach(async file => {
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let event = await import(path.join(__dirname, './events/player', file))
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event = event.default
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if (event.name === 'debug') return
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player.events.on(event.name, (...args: any[]) => event.execute(...args))
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player.events.on(event.name, (...args: unknown[]) => event.execute(...args))
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})
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// MONGO EVENTS HANDLING
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@@ -129,8 +129,8 @@ let eventsMongo = fs.readdirSync(path.join(__dirname, './events/mongo')).filter(
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eventsMongo.forEach(async file => {
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let event = await import(path.join(__dirname, './events/mongo', file))
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event = event.default
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if (event.once) (connection as CConnection).once(event.name, (...args: any[]) => { event.execute(...args, client) })
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else (connection as CConnection).on(event.name, (...args: any[]) => { event.execute(...args, client) })
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if (event.once) (connection as CConnection).once(event.name, (...args: unknown[]) => { event.execute(...args, client) })
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else (connection as CConnection).on(event.name, (...args: unknown[]) => { event.execute(...args, client) })
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})
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