76 lines
3.6 KiB
TypeScript
Executable File
76 lines
3.6 KiB
TypeScript
Executable File
import { SlashCommandBuilder, ChatInputCommandInteraction, EmbedBuilder, APIEmbedField, PermissionFlagsBits } from 'discord.js'
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import dbGuildInit from '../../utils/dbGuildInit'
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import dbGuild from '../../schemas/guild'
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const parseObject = (obj: object, prefix = ''): { name: string, value: object | string | boolean }[] => {
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let fields: { name: string, value: object | string | boolean }[] = []
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for (let [key, value] of Object.entries(obj)) {
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if (typeof value === 'object') fields.push(...parseObject(value, `${prefix}${key}.`))
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else {
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if (typeof value === 'boolean') value = value ? 'True' : 'False'
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else if (!value) value = 'None'
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else value = value.toString()
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fields.push({ name: `${prefix}${key}`, value })
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}
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}
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return fields
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}
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export default {
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data: new SlashCommandBuilder()
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.setName('database')
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.setDescription('Communicate with the database')
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.setDefaultMemberPermissions(PermissionFlagsBits.Administrator)
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.addSubcommand(subcommand => subcommand.setName('info').setDescription('Returns information about the current guild'))
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.addSubcommand(subcommand => subcommand.setName('init').setDescription('Force initialize an entry for the current guild in the database'))
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.addSubcommand(subcommand => subcommand.setName('edit').setDescription('Modify parameters for the current guild')
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.addStringOption(option => option.setName('key').setDescription('Key to modify').setRequired(true))
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.addStringOption(option => option.setName('value').setDescription('Value to set').setRequired(true))),
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async execute(interaction: ChatInputCommandInteraction) {
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let guild = interaction.guild
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if (!guild) return await interaction.reply({ content: 'This command must be used in a server.', ephemeral: true })
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let guildProfile = await dbGuild.findOne({ guildId: guild.id })
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if (interaction.options.getSubcommand() === 'info') {
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if (!guildProfile) return await interaction.reply({ content: `Database data for **${guild.name}** does not exist !` })
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let fields = parseObject(guildProfile.toObject())
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let embed = new EmbedBuilder()
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.setTitle('Database Information')
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.setDescription(`Guild **${guildProfile.guildName}** (ID: ${guildProfile.guildId})`)
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.setThumbnail(guildProfile.guildIcon as string)
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.setTimestamp()
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//.addFields(fields as APIEmbedField[])
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// Limit the number of fields to 25
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.addFields(fields.slice(0, 25) as APIEmbedField[])
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return await interaction.reply({ embeds: [embed] })
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} else if (interaction.options.getSubcommand() === 'init') {
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if (guildProfile) return await interaction.reply({ content: `Database data for **${guildProfile.guildName}** already exists !` })
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guildProfile = await dbGuildInit(guild)
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if (!guildProfile) return await interaction.reply({ content: `An error occured while initializing database data for **${guild.name}** !` })
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return await interaction.reply({ content: `Database data for **${guildProfile.guildName}** successfully initialized !` })
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} else if (interaction.options.getSubcommand() === 'edit') {
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if (!guildProfile) return await interaction.reply({ content: `Database data for **${guild.name}** does not exist, please init with \`/database init\` !` })
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let key = interaction.options.getString('key', true)
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let value = interaction.options.getString('value', true)
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let oldValue = guildProfile.get(key)
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if (!oldValue) oldValue = 'None'
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guildProfile.set(key, value)
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await guildProfile.save().catch(console.error)
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return await interaction.reply({ content: `Database data for **${guildProfile.guildName}** successfully updated !\n**${key}**: ${oldValue} -> ${value}` })
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}
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}
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} |