* feat: migrate tooling and runtimes to bun * fix: serialize act installs and adapt backup checks * fix: finish bun scripts and rootless act setup * fix: support bun images in runtime benchmarks * fix: keep a single bun toolchain configuration * fix: include docs mascot sources in workshop build * docs: use bun in remaining tool commands * fix: complete bun sqlite development tooling * docs: explain sqlite development adapter * fix: align remaining commands and local ci validation * fix: use renovate regex fallback with bun * fix: finalize bun sqlite connections during cleanup * fix: preserve sqlite foreign key enforcement * fix: align docker build frontends * fix: prepare release versions with bun * Add Bun benchmarks and preserve SQLite connection defaults * Benchmark Bun installs, conflicts and production workloads * Force Bun workspace tools and HTTP/1.1 upstream streaming * Exclude benchmark evidence from Docker contexts * Expose branch benchmarks through CI * Verify hydrated widget data in production benchmarks * Measure image archives and document benchmark protocol * Audit dependency sharing across every workspace * Pin pnpm for nested baseline benchmark scripts * Preserve nested manager pinning on benchmark resume * Include application and runtime image footprints * Fail benchmark gates on candidate command errors * Report complete build overhead and sampled memory bounds * Validate migration comparisons across pinned revisions * Record configurable runtime memory budgets * Retain out-of-memory kills in runtime budget probes * Reject OOM events consistently across runtime metrics * Record complete Bun migration benchmarks * Record memory diagnosis and correct Turbo caching * Use Bun package management while preserving Node runtimes * Keep native build fallbacks and exclude development artifacts * Fix Node ESM metadata and isolate local CI configuration * Measure development performance and isolate act environment * Support isolated environment files in rootless act * Validate the full migration range with act * Preserve native SQLite binding for bundled migrations * Use documented dev defaults and report benchmark scope * Validate dev defaults and isolate restart measurements * Record package-manager and development benchmarks * Keep benchmark measurements and link full command artifacts * Clean up temporary act environment files * Validate Node runtimes in package-manager comparisons * Validate every workspace in manual CI runs * Retain patched nested brace expansion versions * Complete package-manager and Node performance report * Normalize archived benchmark logs * Record final hosted validation * Cache both Next builds with platform isolation * Prime cache with write-only mode * Split Next artifacts below Cloudflare upload limit * Assemble coherent standalone cache outputs * Preserve traced middleware entrypoints * Assemble traced directory links before files * Separate cached dependencies from assembled output * Record signed Turbo cache benchmarks * Remove archived benchmark captures Full benchmark evidence is preserved at 8f7d3bcd14109bfb13fa664d31710b88d820ad66. * Remove migration benchmark harness * fix: correct migration launch and local Act prerequisites * Consolidate Turbo caches and production artifacts * Exclude generated files from Docker cache inputs * fix: address Bun migration review findings * fix: check restored compiler bundle manifests
52 lines
2.7 KiB
Markdown
52 lines
2.7 KiB
Markdown
# Homarr motion reel
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The Homarr 2.0 motion reel: the original feature reel, then everything new in v2. It renders two cuts:
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- `homarr-motion-reel.mp4`: the full reel (about 61 s).
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- `homarr-motion-reel-v2.mp4`: the v2 part only, from the rotating 3D logo (about 44 s).
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Every frame is a pure function of reel time, so any frame can be rendered on its own:
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`window.renderFrame(t)` in `reel.js` lays out DOM, SVG, canvas and a three.js layer for reel time `t`. Headless
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Chromium screenshots each frame and ffmpeg averages sub-frames into real motion blur. The music and sound effects are
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synthesised in Python, so there are no audio assets.
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Reel time is a dense 20-bar choreography at 128 BPM. `make_warp.py` maps output time to reel time so each shot slows
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down once its content is on screen and every cut lands on a beat. Change pacing there, not in `reel.js`.
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## Requirements
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Run `bun install` at the repository root first; the scripts use its Playwright, esbuild and `@tabler/icons`. You also
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need Python 3 with `numpy` and `scipy`, `ffmpeg`, `npm` and network access for the first setup.
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## Render
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Run everything from this directory.
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```sh
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python3 setup.py # fonts, icons and the three.js bundle into assets/
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python3 make_warp.py # warp-a (original reel), warp-b (v2), warp-global and warp-v2cut
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python3 score.py global && python3 score.py v2cut
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WARP=warp-a.json OUT=chunks-a WORKERS=4 bun render.mjs
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WARP=warp-b.json OUT=chunks-b WORKERS=4 bun render.mjs
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./assemble.sh
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```
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Rendering is CPU-bound and takes about 20 minutes with eight workers (both halves at once). Chunks are resumable: stop the renderer at any
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time and run it again. Delete a chunk directory after changing `reel.js` or the warp.
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Use `bun preview.mjs <reel seconds...>` to screenshot single frames into `preview/` while you work. Scene start times
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are listed in the scene headers in `reel.js`.
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## Files
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| File | Purpose |
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| -------------- | --------------------------------------------------------------------- |
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| `reel.js` | All scenes, transitions and overlays |
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| `index.html` | Stage, fonts and blur filters |
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| `three/` | 3D logo and wordmark rigs from the 3D logo lab, bundled by `setup.py` |
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| `make_warp.py` | Shot lengths in beats and per-shot speed ramps |
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| `synth.py` | Drum, bass, pad, bell and effect synthesis |
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| `score.py` | Music arrangement and effects placed on reel events through the warp |
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| `render.mjs` | Parallel Playwright renderer with motion blur |
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| `assemble.sh` | Joins chunks, adds the soundtrack and the v2 cut's black pre-roll |
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