const { useMasterPlayer } = require('discord-player') module.exports = replay = async (client) => { let textChannel = client.channels.cache.get(process.env.DISCORD_MUSIC_TEXTCHANNEL_ID) let voiceChannel = client.channels.cache.get(process.env.DISCORD_MUSIC_VOICECHANNEL_ID) let player = useMasterPlayer() let queue = player.nodes.create(textChannel.guild, { metadata: { channel: textChannel, client: textChannel.guild.members.me, requestedBy: client.user }, selfDeaf: true, volume: 20, leaveOnEmpty: true, leaveOnEmptyCooldown: 300000, leaveOnEnd: true, leaveOnEndCooldown: 300000, skipOnNoStream: true }) try { if (!queue.connection) await queue.connect(voiceChannel) } catch (error) { console.error(error); await textChannel.send(`Y'a eu un problème, <@223831938346123275> ! (${error.message})`) } let result = await player.search(process.env.DISCORD_MUSIC_CURRENT_TRACK, { requestedBy: client.user }) if (!result.hasTracks()) await textChannel.send(`Aucune musique trouvée pour **${query}** !`) let track = result.tracks[0] let entry = queue.tasksQueue.acquire() await entry.getTask() queue.addTrack(track) let progress = process.env.DISCORD_MUSIC_CURRENT_PROGRESS try { await queue.node.play() queue.node.seek(progress) await textChannel.send(`Relancement de la musique suite à mon redémarrage...`) } catch (error) { console.error(error); await textChannel.send(`Y'a eu un problème, <@223831938346123275> ! (${error.message})`) } finally { queue.tasksQueue.release() } }