Réécriture complète 4.0
Build and Push Docker Image / build-and-push (push) Failing after 6m16s

This commit is contained in:
Zachary Guénot
2025-06-09 16:29:12 +02:00
parent f2c6388da6
commit ddd617317c
133 changed files with 8092 additions and 4332 deletions
+26 -25
View File
@@ -1,25 +1,26 @@
import { SlashCommandBuilder, ChatInputCommandInteraction } from 'discord.js'
import { playerGenerate } from '../../utils/player'
import getUptime from '../../utils/getUptime'
import { useQueue } from 'discord-player'
export default {
data: new SlashCommandBuilder()
.setName('panel')
.setDescription('Générer les infos de la lecture en cours.'),
async execute(interaction: ChatInputCommandInteraction) {
let queue = useQueue(interaction.guild?.id ?? '')
if (!queue) return interaction.followUp({ content: 'Aucune file d\'attente en cours, recherche une musique plutôt !' })
let guild = interaction.guild
if (!guild) return await interaction.reply({ content: 'Cette commande n\'est pas disponible en message privé.', ephemeral: true })
let client = guild.client
let { embed, components } = await playerGenerate(guild)
if (components && embed.data.footer) embed.setFooter({ text: `Uptime: ${getUptime(client.uptime)} \n ${embed.data.footer.text}` })
else embed.setFooter({ text: `Uptime: ${getUptime(client.uptime)}` })
return interaction.reply({ embeds: [embed] })
}
}
import { SlashCommandBuilder, MessageFlags } from "discord.js"
import type { ChatInputCommandInteraction } from "discord.js"
import { useQueue } from "discord-player"
import { generatePlayerEmbed } from "@/utils/player"
import uptime from "@/utils/uptime"
import { t } from "@/utils/i18n"
export const data = new SlashCommandBuilder()
.setName("panel")
.setDescription("Generate current playback info")
.setNameLocalizations({ fr: "panneau" })
.setDescriptionLocalizations({ fr: "Générer les infos de la lecture en cours" })
export async function execute(interaction: ChatInputCommandInteraction) {
const queue = useQueue(interaction.guild?.id ?? "")
if (!queue) return interaction.followUp({ content: t(interaction.locale, "player.no_queue"), flags: MessageFlags.Ephemeral })
const guild = interaction.guild
if (!guild) return interaction.reply({ content: t(interaction.locale, "common.private_message_not_available"), flags: MessageFlags.Ephemeral })
const { embed, components } = generatePlayerEmbed(guild, interaction.locale)
if (components && embed.data.footer) embed.setFooter({ text: `${t(interaction.locale, "player.uptime")}: ${uptime(guild.client.uptime)} \n ${embed.data.footer.text}` })
else embed.setFooter({ text: `${t(interaction.locale, "player.uptime")}: ${uptime(guild.client.uptime)}` })
return interaction.reply({ embeds: [embed] })
}