Relance music si crash/reboot + Réécriture /amp
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@@ -1,6 +1,8 @@
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const { Events } = require('discord.js')
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const editPlayer = require('../utilsPlayer/edit.js')
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const playerButtons = require('../utilsPlayer/buttons.js')
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const appDir = require('path').dirname(require.main.filename)
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const editPlayer = require(appDir + '/utilsPlayer/edit.js')
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const playerButtons = require(appDir + '/utilsPlayer/buttons.js')
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module.exports = {
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name: Events.InteractionCreate,
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@@ -1,9 +1,13 @@
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const { Events } = require('discord.js')
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const { useMasterPlayer, useQueue } = require('discord-player')
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require('dotenv').config()
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//const { DataTypes } = require("sequelize")
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//const sequelize = require('../utils/initSequelize.js')
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const generatePlayer = require('../utilsPlayer/generate.js')
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const getUptime = require('../utils/getUptime.js')
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require('dotenv').config()
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const appDir = require('path').dirname(require.main.filename)
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const generatePlayer = require(appDir + '/utilsPlayer/generate.js')
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const getUptime = require(appDir + '/utils/getUptime.js')
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const dance = async function (bot_id, channel, embed, components) {
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let messages = await channel.messages.fetch()
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@@ -17,9 +21,50 @@ const dance = async function (bot_id, channel, embed, components) {
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module.exports = {
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name: Events.ClientReady,
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once: true,
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execute(client) {
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async execute(client) {
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console.log(`\u001b[1;35m Ready! Logged in as ${client.user.tag}`)
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// Check if a music session was active before the bot was restarted
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if (process.env.DISCORD_MUSIC_CURRENT_TRACK) {
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let textChannel = client.channels.cache.get(process.env.DISCORD_MUSIC_TEXTCHANNEL_ID)
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let voiceChannel = client.channels.cache.get(process.env.DISCORD_MUSIC_VOICECHANNEL_ID)
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let player = useMasterPlayer()
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let queue = player.nodes.create(textChannel.guild, {
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metadata: {
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channel: voiceChannel,
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client: textChannel.guild.members.me,
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requestedBy: client.user
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},
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selfDeaf: true,
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volume: 20,
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leaveOnEmpty: true,
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leaveOnEmptyCooldown: 300000,
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leaveOnEnd: true,
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leaveOnEndCooldown: 300000,
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skipOnNoStream: true
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})
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try { if (!queue.connection) await queue.connect(voiceChannel) }
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catch (error) { console.error(error); await textChannel.send(`Y'a eu un problème, <@223831938346123275> ! (${error.message})`) }
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let result = await player.search(process.env.DISCORD_MUSIC_CURRENT_TRACK, { requestedBy: client.user })
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if (!result.hasTracks()) await textChannel.send(`Aucune musique trouvée pour **${query}** !`)
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let track = result.tracks[0]
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let entry = queue.tasksQueue.acquire()
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await entry.getTask()
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queue.addTrack(track)
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try {
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await queue.node.play()
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queue.node.seek(process.env.DISCORD_MUSIC_CURRENT_PROGRESS)
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queue.setRepeatMode(1)
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await textChannel.send(`Relancement de la musique suite à mon redémarrage...`)
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} catch (error) { console.error(error); await textChannel.send(`Y'a eu un problème, <@223831938346123275> ! (${error.message})`) }
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finally { queue.tasksQueue.release() }
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}
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//try {
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// sequelize.authenticate()
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// console.log('Connection has been established successfully.')
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@@ -45,8 +90,11 @@ module.exports = {
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return console.log(`\u001b[1;31m Error: Aucun channel trouvé avec l'id \`${process.env.DISCORD_PLAYERCHANNEL_ID}\`, veuillez utiliser la commande \`/setchannel\` !`)
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}
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let { embed, components } = await generatePlayer(guild)
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// Keep track of the music progress if the bot reboots
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let queue = useQueue(guild.id)
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if (queue) if (queue.isPlaying()) writeEnv('DISCORD_MUSIC_CURRENT_PROGRESS', queue.node.playbackTime)
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let { embed, components } = await generatePlayer(guild)
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if (components) {
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embed.setFooter({ text: `Uptime: ${getUptime(client.uptime)} / ${embed.data.footer.text}` })
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await dance(client.user.id, channel, embed, components)
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