Intégration MongoDB + Fix export et amp
This commit is contained in:
10
src/events/player/audioTrackAdd.ts
Executable file
10
src/events/player/audioTrackAdd.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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export default {
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name: 'audioTrackAdd',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Track) {
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// Emitted when the player adds a single song to its queue
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queue.metadata.channel.send(`Musique **${track.title}** de **${track.author}** ajoutée à la file d'attente !`)
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}
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}
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10
src/events/player/audioTracksAdd.ts
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10
src/events/player/audioTracksAdd.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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export default {
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name: 'audioTracksAdd',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Array<Track>) {
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// Emitted when the player adds multiple songs to its queue
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queue.metadata.channel.send(`Ajout de ${track.length} musiques à la file d'attente !`)
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}
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}
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10
src/events/player/debug.ts
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10
src/events/player/debug.ts
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import { GuildQueue } from 'discord-player'
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export default {
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name: 'debug',
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async execute(queue: GuildQueue, message: string) {
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// Emitted when the player queue sends debug info
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// Useful for seeing what state the current queue is at
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console.log(`Player debug event: ${message}`)
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}
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}
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24
src/events/player/disconnect.ts
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24
src/events/player/disconnect.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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import dbGuild from '../../schemas/guild'
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export default {
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name: 'disconnect',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Track) {
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// Emitted when the bot leaves the voice channel
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queue.metadata.channel.send("J'ai quitté le vocal !")
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let guildProfile = await dbGuild.findOne({ guildId: queue.guild.id })
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if (!guildProfile) return console.log(`Database data for **${queue.guild.name}** does not exist !`)
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let dbData = guildProfile.get('guildPlayer.replay')
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dbData['textChannelId'] = ''
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dbData['voiceChannelId'] = ''
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dbData['trackUrl'] = ''
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dbData['progress'] = ''
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guildProfile.set('guildPlayer.replay', dbData)
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guildProfile.markModified('guildPlayer.replay')
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return await guildProfile.save().catch(console.error)
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}
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}
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11
src/events/player/emptyChannel.ts
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11
src/events/player/emptyChannel.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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export default {
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name: 'emptyChannel',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Track) {
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// Emitted when the voice channel has been empty for the set threshold
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// Bot will automatically leave the voice channel with this event
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queue.metadata.channel.send(`Je quitte le vocal car il est vide depuis trop longtemps.`)
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}
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}
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10
src/events/player/emptyQueue.ts
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10
src/events/player/emptyQueue.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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export default {
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name: 'emptyQueue',
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async execute(queue: GuildQueue<PlayerMetadata>) {
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// Emitted when the player queue has finished
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queue.metadata.channel.send("File d'attente vide !")
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}
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}
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10
src/events/player/error.ts
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10
src/events/player/error.ts
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import { GuildQueue } from 'discord-player'
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export default {
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name: 'error',
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async execute(queue: GuildQueue, error: Error) {
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// Emitted when the player queue encounters error
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console.log(`General player error event: ${error.message}`)
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console.error(error)
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}
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}
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10
src/events/player/playerError.ts
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10
src/events/player/playerError.ts
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import { GuildQueue } from 'discord-player'
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export default {
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name: 'playerError',
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async execute(queue: GuildQueue, error: Error) {
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// Emitted when the audio player errors while streaming audio track
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console.log(`\u001b[1;31m Player error event: ${error.message}`)
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console.error(error)
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}
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}
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10
src/events/player/playerSkip.ts
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10
src/events/player/playerSkip.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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export default {
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name: 'playerSkip',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Track) {
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// Emitted when the audio player fails to load the stream for a song
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queue.metadata.channel.send(`Musique **${track.title}** de **${track.author}** passée !`)
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}
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}
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22
src/events/player/playerStart.ts
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22
src/events/player/playerStart.ts
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import { GuildQueue, Track } from 'discord-player'
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import { PlayerMetadata } from '../../utilsPlayer/metadata'
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import dbGuild from '../../schemas/guild'
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export default {
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name: 'playerStart',
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async execute(queue: GuildQueue<PlayerMetadata>, track: Track) {
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// Emitted when the player starts to play a song
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queue.metadata.channel.send(`Lecture de **${track.title}** de **${track.author}** !`)
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let guildProfile = await dbGuild.findOne({ guildId: queue.guild.id })
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if (!guildProfile) return console.log(`Database data for **${queue.guild.name}** does not exist !`)
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let dbData = guildProfile.get('guildPlayer.replay')
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dbData['trackUrl'] = track.url
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dbData['progress'] = '0'
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guildProfile.set('guildPlayer.replay', dbData)
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guildProfile.markModified('guildPlayer.replay')
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return await guildProfile.save().catch(console.error)
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}
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}
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