Assemblage du menu du jeu et découverte cases améliorée

This commit is contained in:
2024-10-27 20:35:26 +01:00
parent a16742f55f
commit b41d82b5cd
3 changed files with 189 additions and 52 deletions

View File

@@ -49,7 +49,7 @@ a,
.sidenav {
position: fixed;
z-index: 1;
width: 203px; /* 200px is the width of the header vl position */
width: 203px; /* 200px is the width of the header vl position + half the bar */
background-color: #111;
}
@@ -67,16 +67,132 @@ a,
/* PAGE CONTENT */
.main {
margin-top: 40px; /* 60px is the height of the header navbar */
height: calc(100% - 40px);
padding: 2rem 2rem;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 10px;
align-items: center;
overflow-x: auto;
width: 100%;
height: calc(100% - 40px);
margin-top: 40px; /* 40px is the height of the header navbar */
padding: 2rem;
gap: 20px;
}
/* GAME BOARD */
.space {
display: flex;
justify-content: end; /* Centre les deux éléments horizontalement */
width: 100%;
gap: 20px; /* Ajoute un espacement entre le h1 et le timer */
}
.space h1 {
font-weight: bold;
font-size: 20px;
}
.timer {
text-align: center;
width: 135px;
border-radius: 10px;
border: 2px solid #555;
background-color: #333;
color: white;
font-weight: bold;
font-size: 22px;
}
.menu {
display: flex;
justify-content: space-between; /* Aligne les deux groupes à gauche et à droite */
width: 100%; /* Prend toute la largeur disponible */
margin-top: -5px;
margin-bottom: 10px;
}
.menu button {
cursor: pointer;
height: 36px;
color: white;
border-radius: 10px;
font-size: 16px;
}
.presets {
flex: auto;
display: flex;
align-items: center;
gap: 10px; /* Ajoute un espacement entre les boutons */
}
.presets button {
width: 75px;
height: 50px;
background-color: #3f77ff;
border: 2px solid #7aa0ff;
}
.presets button:hover {
background-color: #1c5dff;
}
.inputs {
display: flex;
align-items: center;
gap: 10px; /* Ajoute un espacement entre les inputs */
margin-right: 20px;
}
.inputs div {
display: flex;
flex-direction: column;
align-items: center;
}
.inputs label {
font-weight: bold;
font-size: 14px;
}
.inputs input {
text-align: center;
width: 80px;
padding: 5px;
border: 1px solid #ccc;
border-radius: 5px;
}
.newgame {
width: 135px;
margin-top: 15px;
background-color: #4CAF50;
border: 2px solid #6bdf6f;
}
.newgame:hover {
background-color: #3b8a3f;
}
.grid {
display: grid;
border: 4px solid rgb(65, 65, 65);
}
.row {
display: flex;
}
.cell {
background-color: #f1f1f1;
text-align: center;
color: black;
width: 32px;
height: 32px;
user-select: none;
}
/* FORMATTING AND EFFECTS */
.rounded {
border-radius: 20%;
}

View File

@@ -69,8 +69,12 @@ function checkCell(cellGrid: CellGrid, mineGrid: MineGrid, x: number, y: number)
}
// Si la cellule a des mines adjacentes, afficher le nombre de mines
if (minesAdjacentes > 0) cellGrid[y][x] = `/s${minesAdjacentes}.png`
else {
if (minesAdjacentes > 0) {
cellGrid[y][x] = `/s${minesAdjacentes}.png`
const result = revealCell(cellGrid, mineGrid, x, y)
if (result !== 0) return result
} else {
cellGrid[y][x] = '/sEmpty.png'
for (const [dx, dy] of directions) {
if (dx >= 0 && dx < cellGrid[0].length && dy >= 0 && dy < cellGrid.length && cellGrid[dy][dx] === '/sUnknown.png') {
@@ -100,7 +104,7 @@ function revealCell(cellGrid: CellGrid, mineGrid: MineGrid, x: number, y: number
const cellValue = parseInt(cellGrid[y][x].match(/\/s(\d)\.png$/)?.[1] || '0')
if (flagCount === cellValue) {
for (const [dx, dy] of directions) {
if (dx >= 0 && dx < cellGrid[0].length && dy >= 0 && dy < cellGrid.length && cellGrid[dy][dx] === '/sHighlight.png') {
if (dx >= 0 && dx < cellGrid[0].length && dy >= 0 && dy < cellGrid.length && (cellGrid[dy][dx] === '/sHighlight.png' || cellGrid[dy][dx] === '/sUnknown.png')) {
cellGrid[dy][dx] = '/sUnknown.png'
const result = checkCell(cellGrid, mineGrid, dx, dy)

View File

@@ -6,7 +6,7 @@ import type { CellGrid, MineGrid } from '@/utils/game'
// Variables du jeu
const width = ref(10)
const length = ref(15)
const nbMines = ref(25)
const nbMines = ref(20)
// Création grille des cases
const cellGrid = ref<CellGrid>([])
@@ -18,11 +18,39 @@ let mineGrid: MineGrid = []
// État du jeu
const gameStatus = ref(0) // 0: vide, 1: en cours, 2: gagné, 3: perdu
const timer = ref(0)
let timerInterval: number | undefined = undefined
let timerInterval: number | null = null
// Fonction pour démarrer une nouvelle partie
const startNewGame = () => {
gameStatus.value = 0
timer.value = 0
cellGrid.value = genCellGrid(width.value, length.value)
}
// Formater le timer en heure:minute:seconde
const formatTime = (seconds: number) => {
const hours = Math.floor(seconds / 3600)
const minutes = Math.floor((seconds % 3600) / 60)
const secs = seconds % 60
// Si les heures sont 0, ne pas les afficher
const hoursDisplay = hours > 0 ? `${hours}:` : ''
// Afficher les minutes sans padding de 0
const minutesDisplay = `${minutes}:`
// Toujours afficher les secondes avec un padding de 0
const secondsDisplay = String(secs).padStart(2, '0')
return `${hoursDisplay}${minutesDisplay}${secondsDisplay}`
}
// Watch pour démarrer ou arrêter le timer selon l'état du jeu
watch(gameStatus, async (status) => {
if (status === 0) {
timer.value = 0
cellGrid.value = genCellGrid(width.value, length.value)
}
if (status === 1) timerInterval = setInterval(() => timer.value++, 1000)
else clearInterval(timerInterval)
else if (timerInterval) clearInterval(timerInterval)
})
// État pour gérer le clic et la position de la cellule
@@ -46,7 +74,7 @@ const handleMouseDown = (rowIndex: number, cellIndex: number) => {
// Gestion des événements de relâchement de clic et de la position de la cellule
const handleMouseUp = async (rowIndex: number, cellIndex: number) => {
isMouseDown.value = false
if (!mineGrid.length) {
if (!gameStatus.value) {
mineGrid = genMineGrid(width.value, length.value, nbMines.value, cellIndex, rowIndex)
gameStatus.value = 1
}
@@ -122,14 +150,33 @@ onUnmounted(() => document.removeEventListener('mousemove', handleGlobalMouseMov
<div class="main">
<div class="space">
<h1>Solo</h1>
<div class="timer" :gameStatus>Timer : {{ timer }}</div>
<div class="timer" :gameStatus>{{ formatTime(timer) }}</div>
</div>
<div class="menu">
<input type="number" v-model="width" min="10" max="50" />Lignes (10-50)
<input type="number" v-model="length" min="10" max="50" />Colonnes (10-50)
<input type="number" v-model="nbMines" min="10" max="250" />Mines (10-250)
<button @click="gameStatus = 0">Nouvelle partie</button>
<div class="menu">
<div class="presets">
<button class="rounded" @click="width = 10; length = 15; nbMines = 20">Facile</button>
<button class="rounded" @click="width = 20; length = 50; nbMines = 180">Moyen</button>
<button class="rounded" @click="width = 50; length = 80; nbMines = 800">Difficile</button>
<button class="rounded" @click="width = 100; length = 100; nbMines = 2000">Extrême</button>
</div>
<div class="inputs">
<div>
<label for="length">Colonnes</label>
<input type="number" v-model="length" min="10" max="50" id="length" />
</div>
<div>
<label for="width">Lignes</label>
<input type="number" v-model="width" min="10" max="50" id="width" />
</div>
<div>
<label for="nbMines">Mines</label>
<input type="number" v-model="nbMines" min="10" max="250" id="nbMines" />
</div>
</div>
<button class="rounded newgame" @click="startNewGame">Nouvelle partie</button>
</div>
<div class="grid">
@@ -145,6 +192,7 @@ onUnmounted(() => document.removeEventListener('mousemove', handleGlobalMouseMov
/>
</div>
</div>
<transition name="fade">
<div v-if="gameStatus === 2" class="message">Vous avez gagné !</div>
<div v-else-if="gameStatus === 3" class="message">Vous avez perdu !</div>
@@ -153,38 +201,7 @@ onUnmounted(() => document.removeEventListener('mousemove', handleGlobalMouseMov
</template>
<style scoped>
.space {
display: flex;
align-items: flex-start;
justify-content: flex-start;
width: 100%;
margin: 30px 60px;
h1 {
flex: 2;
}
}
.menu {
flex: 2;
display: flex;
input {
margin-left: 20px;
}
}
.grid {
display: grid;
border: 4px solid rgb(65, 65, 65);
}
.row {
display: flex;
height: 32px;
}
.cell {
flex: 1;
background-color: #f1f1f1;
text-align: center;
color: black;
width: 32px;
height: 32px;
user-select: none;
.main {
gap: 0
}
</style>