Files
homarr/packages/widgets/src/minecraft/server-status/component.tsx
T

120 lines
4.1 KiB
TypeScript

"use client";
import { Badge, Box, Flex, Group, Progress, Stack, Text, Tooltip, VisuallyHidden } from "@mantine/core";
import { IconCube, IconUsersGroup } from "@tabler/icons-react";
import { clientApi } from "@homarr/api/client";
import { formatNumber } from "@homarr/common";
import { useI18n } from "@homarr/translation/client";
import { WidgetEmptyState } from "../../common/empty-state";
import type { WidgetComponentProps } from "../../definition";
export default function MinecraftServerStatusWidget({
options,
width,
height,
}: WidgetComponentProps<"minecraftServerStatus">) {
const { data: result, isPending, error } = clientApi.widget.minecraft.getServerStatus.useQuery(options);
const t = useI18n();
if (isPending) {
return (
<Flex align="center" justify="center" h="100%">
<Text c="dimmed" size="sm">
{t("common.action.loading")}
</Text>
</Flex>
);
}
if (error && !result) throw error;
if (!result) return <WidgetEmptyState />;
const { data } = result;
const title = options.title.trim().length > 0 ? options.title : options.domain;
const isDense = width < 220 || height < 120;
const showServerIcon = !isDense && height >= 144;
const showMetadata = width >= 260 && height >= 180;
const showCapacity = width >= 180 && height >= 140;
const iconSize = Math.max(40, Math.min(80, width * 0.45, height * 0.45));
const playerPercent = data.online && data.players.max > 0 ? (data.players.online / data.players.max) * 100 : 0;
return (
<Flex
className="minecraftServerStatus-wrapper"
h="100%"
w="100%"
direction="column"
p={isDense ? "xs" : "sm"}
justify="center"
align="center"
>
<Group gap="xs" wrap="nowrap" align="center" maw="100%">
<Tooltip
label={
data.online
? t("widget.minecraftServerStatus.status.online")
: t("widget.minecraftServerStatus.status.offline")
}
>
<Box aria-hidden miw="md" h="md" bg={data.online ? "teal" : "red"} style={{ borderRadius: "100%" }} />
</Tooltip>
<VisuallyHidden>
{data.online
? t("widget.minecraftServerStatus.status.online")
: t("widget.minecraftServerStatus.status.offline")}
</VisuallyHidden>
<Text size={showMetadata ? "lg" : "md"} fw="bold" truncate="end">
{title}
</Text>
</Group>
{showMetadata && (
<Group gap="xs" mt="xs" wrap="wrap" justify="center">
<Badge variant="light">{options.domain}</Badge>
{options.isBedrockServer && (
<Badge variant="outline">{t("widget.minecraftServerStatus.option.isBedrockServer.label")}</Badge>
)}
</Group>
)}
{data.online && (
<>
{!options.isBedrockServer &&
showServerIcon &&
(data.icon ? (
<img
style={{ flex: 1, width: iconSize, maxHeight: iconSize, objectFit: "contain" }}
alt={`minecraft icon ${options.domain}`}
src={data.icon}
/>
) : (
<Box
style={{
flex: 1,
display: "flex",
alignItems: "center",
justifyContent: "center",
}}
>
<IconCube size={iconSize} color="var(--mantine-color-gray-5)" />
</Box>
))}
<Stack gap={4} w={showCapacity ? "min(100%, 420px)" : "auto"} align="stretch">
<Group gap={5} c="dimmed" align="center" justify="center">
<IconUsersGroup size={showMetadata ? "1.25rem" : "1rem"} />
<Text size={showMetadata ? "lg" : isDense ? "sm" : "md"}>
{formatNumber(data.players.online, 1)} / {formatNumber(data.players.max, 1)}
</Text>
</Group>
{showCapacity && <Progress value={playerPercent} color={playerPercent >= 90 ? "orange" : "teal"} />}
</Stack>
</>
)}
{showMetadata && !data.online && (
<Text mt="md" c="dimmed" size="sm">
{options.domain}
</Text>
)}
</Flex>
);
}