Per-widget attribution of the dashboard found one widget responsible for 44% of the
board's DOM: mediaReleases at 2,951 nodes and 8,387 fibers, including 1,935 Mantine
Box components, against a board total of 9,293 nodes.
The cause is that it maps over every release the integrations return, with no cap.
Measured on a real board: the tile is 539 px tall and its content is 7,206 px, so of
80 rendered cards only 7 are visible. The other 73 cost DOM, fibers, and - most
expensively - a poster and a CSS backdrop image each, all fetched and decoded for
pixels nobody can see. Decoded bitmaps are far larger in memory than their files.
Fixed with content-visibility: auto plus contain-intrinsic-size on each card, so the
browser skips layout, paint, raster and background-image fetch for off-screen cards,
and loading="lazy" on the poster. Nothing leaves the DOM, so scrolling and in-page
search are unchanged, and the intrinsic size keeps the scrollbar from jumping.
Measured over three repeats per side on identical restored data:
image requests 135, 135, 135 -> 55, 55, 56 (-59%, deterministic)
image bytes 12.27 MiB -> 8.41 MiB (-31%)
layout objects 8346, 7815, 7815 -> 5117, 4696, 4636 (-41%)
Two things this does NOT show, stated because a single run suggested otherwise:
- JS heap did not clearly improve. Across four runs it was 46-88 MiB before against
74-86 MiB after; the before spread is 2x, so no claim either way. This is expected:
decoded image memory lives outside JSHeapUsedSize, so the actual saving from 81
fewer image fetches is invisible to that metric.
- Task duration and time-to-settled overlap between arms and support no conclusion.
Adds the tools this needed: measure-widget-cost.mts (per-widget DOM nodes, fibers and
heaviest components), measure-board-paint.mts (image requests, bytes, style/layout/task
time, layout objects), measure-widget-overdraw.mjs (rendered versus visible rows).