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homarr/apps/nextjs/src/components/board/layout/README.md
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Thomas 19760e5722 fix: restore translucent dashboard styling (#6664)
* fix: restore translucent dashboard styling

* fix: restore dashboard widget transparency

* fix: address dashboard review feedback

* fix: apply board opacity to containers

* fix: flatten demo board container

* fix: default board roundness to sm

* fix: restore assistant widget transparency

* Revert "fix: default board roundness to sm"

This reverts commit c235cbdf2b.

* fix: address remaining dashboard review comments

* test: align grid geometry expectations
2026-08-22 15:51:43 +02:00

1.5 KiB
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Fixed dashboard geometry

The board uses fixed logical units:

  • one 1 × 1 item is exactly 200 × 200 logical pixels;
  • the gap matches Mantine's sm spacing at 12 logical pixels, giving a 212 pixel track pitch;
  • multi-cell items include the gaps between their cells (2 × 1 is 412 × 200);
  • the canvas is zoomed once with one uniform scale derived from its available width.

Items keep the same logical dimensions at every viewport. The viewport reserves the painted size while the inner canvas remains at its logical dimensions, so a widget's clientWidth, clientHeight, and ResizeObserver measurements stay stable. The visual canvas always fits the available width, every root lane keeps at least one viewport of height, and edit-mode previews extend it downward as needed.

The read-only renderer should:

  1. convert persisted xOffset/yOffset/width/height values to x/y/w/h;
  2. apply collapsed container heights and call getCollapsedDisplayLayout;
  3. render DOM children in sortGridPlacementsForReadingOrder order;
  4. position children with getLogicalItemStyle;
  5. wrap them with getScaledCanvasStyles and the read-only semantic helpers.

Edit mode can use any interaction library, but its final coordinates should be normalized through this core. placeGridItem is the deterministic keyboard/numeric fallback: the active item is pinned while collisions move out of the way and all other items compact vertically. Pointer coordinates from a scaled editor can be converted with toLogicalCanvasPoint.