/** * A grid unit is a fixed logical size. The canvas is scaled as one surface; * individual cards never change their internal layout at different viewports. */ export const LOGICAL_GRID_CELL_SIZE = 200; export const LOGICAL_GRID_GAP = 12; export const LOGICAL_GRID_PITCH = LOGICAL_GRID_CELL_SIZE + LOGICAL_GRID_GAP; /** Physical inset between a grid footprint and each edge of its painted tile. */ export const BOARD_GRID_ITEM_INSET = 10; export const COLLAPSED_SECTION_ROW_COUNT = 0.5;