# Homarr motion reel The Homarr 2.0 motion reel: the original feature reel, then everything new in v2. It renders two cuts: - `homarr-motion-reel.mp4`: the full reel (about 61 s). - `homarr-motion-reel-v2.mp4`: the v2 part only, from the rotating 3D logo (about 44 s). Every frame is a pure function of reel time, so any frame can be rendered on its own: `window.renderFrame(t)` in `reel.js` lays out DOM, SVG, canvas and a three.js layer for reel time `t`. Headless Chromium screenshots each frame and ffmpeg averages sub-frames into real motion blur. The music and sound effects are synthesised in Python, so there are no audio assets. Reel time is a dense 20-bar choreography at 128 BPM. `make_warp.py` maps output time to reel time so each shot slows down once its content is on screen and every cut lands on a beat. Change pacing there, not in `reel.js`. ## Requirements Run `pnpm install` at the repository root first; the scripts use its Playwright, esbuild and `@tabler/icons`. You also need Python 3 with `numpy` and `scipy`, `ffmpeg`, `npm` and network access for the first setup. ## Render Run everything from this directory. ```sh python3 setup.py # fonts, icons and the three.js bundle into assets/ python3 make_warp.py # warp-a (original reel), warp-b (v2), warp-global and warp-v2cut python3 score.py global && python3 score.py v2cut WARP=warp-a.json OUT=chunks-a WORKERS=4 node render.mjs WARP=warp-b.json OUT=chunks-b WORKERS=4 node render.mjs ./assemble.sh ``` Rendering is CPU-bound and takes about 20 minutes with eight workers (both halves at once). Chunks are resumable: stop the renderer at any time and run it again. Delete a chunk directory after changing `reel.js` or the warp. Use `node preview.mjs ` to screenshot single frames into `preview/` while you work. Scene start times are listed in the scene headers in `reel.js`. ## Files | File | Purpose | | -------------- | --------------------------------------------------------------------- | | `reel.js` | All scenes, transitions and overlays | | `index.html` | Stage, fonts and blur filters | | `three/` | 3D logo and wordmark rigs from the 3D logo lab, bundled by `setup.py` | | `make_warp.py` | Shot lengths in beats and per-shot speed ramps | | `synth.py` | Drum, bass, pad, bell and effect synthesis | | `score.py` | Music arrangement and effects placed on reel events through the warp | | `render.mjs` | Parallel Playwright renderer with motion blur | | `assemble.sh` | Joins chunks, adds the soundtrack and the v2 cut's black pre-roll |