Second instance of the pattern fixed in mediaReleases. The overdraw tool, corrected to
find row containers by child count rather than by uniform height, found only one other
widget genuinely rendering more than its tile can show:
nodes rows vis offscr imgs tile content kind
2951 80 7 2693 80 539 7206 mediaReleases (already fixed)
393 20 6 275 60 405 1512 mediaRequests-requestList
1,512 px of cards in a 405 px tile, and 20 cards carrying 60 images between them - each
card renders a full-tile backdrop plus a poster. Same treatment: content-visibility with
contain-intrinsic-size on the card, loading="lazy" on both images.
IMPORTANT: this is typechecked but **not measured**. Every other performance claim in this
branch was verified by an A/B before being committed; this one was not, because the session
ended first. It is committed so the work is not lost, and it is the first thing to verify
next - the same measurement used for mediaReleases applies:
STRESS_BASE_URL=http://127.0.0.1:PORT node --experimental-strip-types \
scripts/benchmarks/measure-board-paint.mts
Expect image requests to fall; do not expect JS heap to move, since decoded bitmaps live
outside JSHeapUsedSize.
Every other widget on the board fits its tile and needs nothing. The tool's "visible"
column misreads chart widgets (beszelSystemStats reports 28 rows / 0 visible because its
container is an SVG whose groups have no layout height) - content height versus tile height
is the trustworthy signal, and by that measure only these two overdraw.
Per-widget attribution of the dashboard found one widget responsible for 44% of the
board's DOM: mediaReleases at 2,951 nodes and 8,387 fibers, including 1,935 Mantine
Box components, against a board total of 9,293 nodes.
The cause is that it maps over every release the integrations return, with no cap.
Measured on a real board: the tile is 539 px tall and its content is 7,206 px, so of
80 rendered cards only 7 are visible. The other 73 cost DOM, fibers, and - most
expensively - a poster and a CSS backdrop image each, all fetched and decoded for
pixels nobody can see. Decoded bitmaps are far larger in memory than their files.
Fixed with content-visibility: auto plus contain-intrinsic-size on each card, so the
browser skips layout, paint, raster and background-image fetch for off-screen cards,
and loading="lazy" on the poster. Nothing leaves the DOM, so scrolling and in-page
search are unchanged, and the intrinsic size keeps the scrollbar from jumping.
Measured over three repeats per side on identical restored data:
image requests 135, 135, 135 -> 55, 55, 56 (-59%, deterministic)
image bytes 12.27 MiB -> 8.41 MiB (-31%)
layout objects 8346, 7815, 7815 -> 5117, 4696, 4636 (-41%)
Two things this does NOT show, stated because a single run suggested otherwise:
- JS heap did not clearly improve. Across four runs it was 46-88 MiB before against
74-86 MiB after; the before spread is 2x, so no claim either way. This is expected:
decoded image memory lives outside JSHeapUsedSize, so the actual saving from 81
fewer image fetches is invisible to that metric.
- Task duration and time-to-settled overlap between arms and support no conclusion.
Adds the tools this needed: measure-widget-cost.mts (per-widget DOM nodes, fibers and
heaviest components), measure-board-paint.mts (image requests, bytes, style/layout/task
time, layout objects), measure-widget-overdraw.mjs (rendered versus visible rows).