feat: rebuild board grid experience
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@@ -54,11 +54,7 @@ You must choose a username and password (both can later be changed).
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We enforce strict password requirements when you enter your password to protect your instance if you accidentally
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expose it to the internet.
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<img
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src={imageStartFromScratchStepAdminUser}
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alt={"Screenshot form to create admin user"}
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width={300}
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/>
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<img src={imageStartFromScratchStepAdminUser} alt={"Screenshot form to create admin user"} width={300} />
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If you selected external providers (such as LDAP or OIDC), you'll be prompted to create an admin group.
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This group will be used to synchronize users from your provider to Homarr.
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@@ -116,22 +112,14 @@ The onboarding can no longer be started again.
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From here you can click on one of the provided links to continue your journey.
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We recommend you to continue with the section [creating your first board on this page](#creating-your-first-board).
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<img
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src={imageStartFromScratchStepFinish}
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alt={"Screenshot of the finish onboarding process with links"}
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width={300}
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/>
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<img src={imageStartFromScratchStepFinish} alt={"Screenshot of the finish onboarding process with links"} width={300} />
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### Importing a ZIP from version before 1.0.0
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This is recommended when you used Homarr before and want to re-import your data.
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It is important that you first migrate correctly using [the list of breaking changes for 1.0](/blog/2024/09/23/version-1.0).
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<img
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src={manageExportOldHomarr}
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alt="Export from old Homarr"
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style={{ maxWidth: 500 }}
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/>
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<img src={manageExportOldHomarr} alt="Export from old Homarr" style={{ maxWidth: 500 }} />
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**How to export and import data**
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@@ -149,7 +137,8 @@ It is important that you first migrate correctly using [the list of breaking cha
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## Creating your first board
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In Homarr, you organize your apps and widgets on boards.
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Boards can be organized using the interactive drag and drop.
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Boards use fixed-size tiles so the same widget keeps the same proportions on every screen.
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Drag, resize, and section controls are available in edit mode.
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Let's create your first board by navigating here: `Manage` > `Boards` > `New board`:
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@@ -197,38 +186,23 @@ Here you have the following options in the header:
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When entering the edit mode, you'll get some additional buttons to work with:
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<img
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src={manageBoardHeaderEditMode}
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alt={"Screenshot of buttons in the edit mode"}
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width={200}
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/>
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<img src={manageBoardHeaderEditMode} alt={"Screenshot of buttons in the edit mode"} width={200} />
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- **Add item**: Click this button to add new elements to your page.
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- **Exit edit mode**: Click this btuton to save your changes and exit edit mode.
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- **Exit edit mode**: Click this button to save your changes and exit edit mode.
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To continue, click the option "New Item":
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<img
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src={manageBoardHeaderAddItem}
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alt={"Screenshot of the add item menu"}
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width={200}
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/>
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<img src={manageBoardHeaderAddItem} alt={"Screenshot of the add item menu"} width={200} />
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Next, you can choose what item you'd like to add.
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We will discuss the other options in the following sections - for now choose "App" to continue.
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<img
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src={manageBoardHeaderChooseItem}
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alt={"Screenshot of choosing the app item in the modal"}
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width={300}
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/>
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<img src={manageBoardHeaderChooseItem} alt={"Screenshot of choosing the app item in the modal"} width={300} />
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As soon as you chose the app, the modal will close and you'll get the following item on your board:
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<img
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src={manageBoardNoApp}
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alt="Screenshot of the No app element on the board"
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/>
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<img src={manageBoardNoApp} alt="Screenshot of the No app element on the board" />
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This is expected, because you haven't told Homarr what app it should show in this item.
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To configure this, click on the small 3 dots at the top of the item in the edit mode and choose "Edit item" in the menu.
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@@ -240,21 +214,27 @@ In the modal you can edit the app that you want to display:
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As soon as you save your changes, the tile on the board will refresh and display your app.
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Using the small bidirectional arrow at the bottom right you can resize the element.
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Start pressing with your mouse button down, move your mouse to resize and release your finger as soon your you're happy with the size.
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Use the resize handle at the bottom right to resize the tile.
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Press and hold the handle, move the pointer, and release it when the tile has the size you want.
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To move your item to a different position on the board, simply hold the mouse button anywhere on the item and move with the mouse to the desired position.
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As soon as you release your finger, the item will snap in place in the grid.
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To move a tile in edit mode, press and hold anywhere on the tile except one of its buttons or controls, move it to the desired position, and release it.
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The tile snaps to the grid and neighboring tiles move out of the way automatically.
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Every `1 × 1` tile has a logical content size of `200 × 200` pixels.
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Larger tiles use multiples of that fixed unit, with a consistent gap between cells.
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Homarr scales the complete board uniformly, like zooming a page.
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It stops shrinking at 75% and lets you scroll horizontally instead of making text and controls too small.
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It does not squeeze or reflow the content of individual widgets, so a widget keeps the same design and proportions across screen sizes.
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:::note
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You cannot move items freely on the vertical axis.
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We always align all items to the top of the page to simply organization.
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To move items to the bottom, you must add more items or resize items.
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Viewing a board initially uses the lightweight, non-interactive layout.
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For users with edit access, Homarr prepares drag-and-drop and resize controls in the background after the board becomes interactive.
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If you enter edit mode before that finishes, the existing board stays visible until the editor is ready.
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:::
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@@ -265,8 +245,10 @@ This helps you to explore the capabilities of Homarr before you build your board
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:::
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Users on touch or mobile devices may not be able to drag and drop or move items.
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They can use the "Move / resize item" option in the edit menu of items instead:
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Keyboard users can focus a tile, press Enter or Space, then use arrow keys to move and Shift plus arrow keys to resize.
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Press Escape to stop.
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For precise numeric controls or touch input, choose **Move / resize item** from the tile's edit menu.
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The dialog can also move the tile to another section or fixed sidebar:
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@@ -338,43 +320,39 @@ As with every change, don't forget to save your changes using the exit edit mode
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## Grouping your items
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## Organizing items with sections
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As the last step, let's organize your freshly created items using two different options.
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You can choose either or both of them on your boards.
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Sections are resizable containers for apps, widgets, and other sections.
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The same section works on the main canvas and inside a fixed sidebar.
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Each section can configure:
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### Using dynamic sections
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Dynamic sections are a simple, resizable visual group to group items.
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- Show or hide its label.
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- Allow or disable collapsing.
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- Show or hide **Open all in new tabs**.
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- Change its border color and custom CSS classes.
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After adding a dynamic section, you can simply drag and drop items into the section:
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After adding a section, drag and resize it like any other tile, then drag items into it:
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### Using categories
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### Labeled and collapsible sections
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Categories are more advanced and complicated than dynamic sections.
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To create a category, open the add item modal and choose "new category":
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Open the add-content menu and choose **New section**.
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Use its settings menu to add a label and enable the behavior you want.
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In edit mode, move items into or out of the section directly.
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In view mode, each user can collapse eligible sections without changing the saved board layout.
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If **Open all in new tabs** is enabled, the section menu can open every app link it contains.
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### Fixed sidebars
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Every category must have a name. After you click "Add category", you will get a new item on your board:
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Open the board's **Layout** settings to enable the left or right sidebar for each responsive layout.
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Choose one, two, or three columns with the slider and use the preview to check the remaining canvas width.
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The sidebar reserves those columns from the dashboard, so Homarr moves canvas items into the next available positions.
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Sidebar content stays visible while the page scrolls and remains editable.
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You can drag and drop items in to this category in the edit mode.
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Categories will have a big space before and after them in the edit mode to
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enable you to drag and drop items outside the category.
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You can also collapse or open categories in edit mode to facilitate your editing process.
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:::note
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A current limitation of categories is, that they will always have a width of 100%.
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You cannot reduce their horizontal width.
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:::
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Existing categories become sections automatically, and category rails become fixed sidebars.
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## Guided tours
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@@ -84,6 +84,13 @@ The OpenAPI and MCP APIs include board management endpoints for common automatio
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Use the interactive API reference to inspect the exact request body for each endpoint under the `boards` and `settings` tags.
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### Saving dashboard layouts
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The dashboard editor saves item positions and sections as one board update.
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Canvas height follows its content automatically and does not require a separate API setting.
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Responsive layouts store optional left and right gutter widths from zero to three columns.
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Gutter columns are reserved from the layout's total column count, and changing them reflows affected items.
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## Get Custom Widget authoring resources
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Custom JSX v2 provides four HTTP discovery endpoints:
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@@ -36,8 +36,10 @@ Underscores and hyphen-minus are allowed.
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### Column count
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Homarr has a complex drag-and-drop system that can be used from the browser.
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The column count defines how many horizontal columns are available to drag and drop elements to.
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The column count defines how many fixed-width cells are available in each row.
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One cell contains a `200 × 200` logical-pixel tile.
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Homarr scales the whole board uniformly instead of changing widget proportions, and always fits it to the available width without horizontal scrolling.
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The main canvas and enabled rails stay at least one viewport tall, and the canvas grows automatically while you drag or resize items near its lower edge.
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### Public
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@@ -88,26 +90,78 @@ Homarr will fall back to the Homarr logo if nothing is set.
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### Layout
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In this section you can configure the different responsive layouts. Depending on your screens width the layout will change.
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In this section you can configure the different responsive layouts.
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Homarr selects a layout from the screen width, then scales its complete fixed-size canvas uniformly.
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On each element the position and size of items can be changed seperately.
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When adding a new layout the position and sizes will automatically be generated depending on the column count.
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When adding a new item / dynamic section that will always be 1x1 on each layout and placed on the first available position.
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Every `1 × 1` tile has a `200 × 200` logical-pixel content area.
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The `24` logical-pixel gap between tiles is separate from that size.
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A `2 × 1` tile therefore contains two fixed cell widths plus the gap between them.
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Widgets see their logical size, while the board's visual scale makes the complete layout larger or smaller.
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When fitting below 100%, Homarr keeps widget typography and control density at their normal readable size.
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On larger canvases, the complete board grows together like browser zoom.
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The complete canvas always fits the available width and never adds horizontal board scrolling.
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The position and size of every item are independent in each responsive layout.
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Moving or resizing an item in one layout does not change any other layout.
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When adding a new layout, its initial positions and sizes are generated from the column count.
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New items use their widget's default grid size, while a new Container starts at a useful `4 × 3` size when the layout has enough columns.
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Both are placed in the first available position.
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The canvas is at least one window tall, even when it is empty.
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Its left and right edges are hard drag boundaries, while its bottom edge extends automatically as a tile is dragged or resized downward.
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Nested Containers keep their own resizable bounds.
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#### Name
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The name of the layout can be choosen freely. It is only used for the management and will not be visible on the board.
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The name of the layout can be chosen freely. It is only used for management and will not be visible on the board.
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#### Column count
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Amount of columns for this layout. Defines how many items can be placed in a row. When changed it will automatically adjust the position and size of the items.
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Total number of columns for this layout.
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When changed, Homarr moves items into the next available positions without overlap.
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#### Fixed rails
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Each responsive layout can enable a fixed left rail, a fixed right rail, or both.
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Set a rail width to zero to disable it for that layout.
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Choose a width from one to three columns with the three-step slider.
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The preview shows how much space remains for the main canvas.
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Rail columns are reserved from the layout's total column count.
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For example, a 12-column layout with a two-column left rail leaves ten columns for the canvas.
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Enabling or widening a rail reflows canvas items into the remaining columns.
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Disabling a rail moves its contents back into the next available canvas positions.
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Rails fill the available window height and remain fixed while the page scrolls. They do not grow or scroll independently.
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Apps, widgets, and Containers inside them still use the same fixed `200 × 200` cells and can be rearranged in edit mode, where each rail shows its name and boundary.
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#### Breakpoint
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Minimum width of the screen where the layout will be used.
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Once the minimum of the next layout is reached the layout will change.
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Once the minimum of the next layout is reached, the layout will change.
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#### View and edit modes
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View mode renders a static board without executing the drag-and-drop editor.
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After the board is interactive, Homarr prepares the editor in the background for users who can modify it.
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Entering edit mode keeps the static board visible until that preparation finishes, then enables collision-aware movement and resizing without changing the board geometry.
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Widget content is inert in edit mode, so dragging anywhere on the content moves the tile instead of activating the widget; its settings button remains visible in the compact header above the tile.
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Dropping a tile into another tile's exact slot swaps their positions when both resulting placements fit without overlapping other content.
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For other collisions, or when a tile grows into occupied space, nearby tiles are compacted out of the way.
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The visible corner controls provide a 44-pixel resize target, and edge controls appear on hover for horizontal or vertical resizing.
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Resize handles stop at the tile's minimum allowed size while the pointer is still moving.
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Exit edit mode to save the resulting positions.
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Pointer users can drag anywhere on a widget tile. Containers use the grab button at their top-left corner.
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Resize tiles from any edge or corner handle.
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On a touch screen, press and hold the tile before moving it; resize handles support direct touch input.
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Keyboard users can focus a tile, press Enter or Space to start editing, use the arrow keys to move it, and use Shift plus the arrow keys to resize it.
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Press Enter, Space, or Escape to stop keyboard editing.
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Keyboard moves and resizes apply immediately; Escape stops keyboard editing without undoing those changes.
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During a pointer or touch interaction, Escape cancels the move or resize and restores the layout from before that interaction.
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The **Move / resize item** action in the edit menu remains available for precise numeric input.
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#### Preview
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@@ -115,6 +169,24 @@ Once the minimum of the next layout is reached the layout will change.
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<img src={layoutMediumImage} height={256} />
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<img src={layoutLargeImage} height={256} />
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### Containers and rails
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Containers can hold apps, widgets, and nested Containers.
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The same Container model works on the main canvas, inside a fixed rail, or inside another Container.
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Move and resize Containers directly in edit mode; nested content stays within the Container's local bounds.
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Resize outlines follow the pointer continuously while a dashed preview marks the grid size that will be applied on release.
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Each responsive layout stores its own Container position and size.
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Each Container can configure:
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- Its label and whether that label is visible.
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- Whether users can collapse and expand it like an accordion.
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- Whether its menu shows **Open all in new tabs** for the app links it contains.
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- Its border color and custom CSS classes.
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Collapsing a Container reduces its full-width header to a half-row expansion bar and compacts the surrounding layout without losing its expanded size.
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Expanding it smoothly restores those bounds and moves following items out of the way without reloading the widgets inside it.
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### Background
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#### Background image URL
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@@ -159,7 +231,7 @@ Change the color of your bookmark / app icons.
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#### Item radius
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Change the radius of your items / categories.
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Change the radius of your items and Containers.
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<img src={itemRadiusImage} height={100} />
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Reference in new issue
Block a user